<Bad_Alloc> is a Shoot ‘em up for Playstation 4 and PC, developed in Unreal Engine 4 by Melted Brains, a team composed by 3 programmers and 3 artists for the 3D Prototyping in Games module at Sheffield Hallam University.
My contribution
Core rules of the game: I implemented most of the core rules of the game, collisions, data oriented variables, spawners for the enemies, levels wave management, main tutorial, etc.
Gameplay mechanics: I developed almost all mechanics of the playable characters. From their movement to a full set of skills composed by: basic attacks, special attacks, and movement abilities. I also developed the main mechanic of the game, the possession. There were two types of playable characters, the shooter and the melee one.
User Interface: I developed the game menu as well as the HUD of the game and its connection between the characters and the game managers.
Animation integration: Worked on some characters animations.
Game feel: implemented effects that reinforce the feel of the game (camera shake, controller rumble, freeze frame effects, hit effects, etc).